We investigate the distributed spectrummanagement problem in opportunistic TV white space (TVWS) systems using a game theoretical approach that accounts for adjacent-channel interference and spatial reuse. TV band devices (TVBDs) compete to access idle TV channels and select channel "blocks" that optimize an objective function. This function provides a tradeoff between the achieved rate and a cost factor that depends on the interference between TVBDs.We consider practical cases where contiguous or noncontiguous channels can be accessed by TVBDs, imposing realistic constraints on the maximum frequency span between the aggregated/bonded channels. We show that under general conditions, the proposed TVWS management games admit a potential function. Accordingly, a "best response" strategy allows us to determine the spectrum assignment of all players. This algorithm is shown to converge in a few iterations to a Nash equilibrium. Furthermore, we propose an effective algorithm based on Imitation dynamics, where a TVBD probabilistically imitates successful selection strategies of other TVBDs in order to improve its objective function. Numerical results show that our game theoretical framework provides a very effective tradeoff (close to optimal, centralized spectrum allocations) between efficient TV spectrum use and reduction of interference between TVBDs.
(2017). Distributed spectrum management in TV white space networks [journal article - articolo]. In IEEE TRANSACTIONS ON VEHICULAR TECHNOLOGY. Retrieved from http://hdl.handle.net/10446/106066
Distributed spectrum management in TV white space networks
Elias, Jocelyne;Martignon, Fabio;
2017-01-01
Abstract
We investigate the distributed spectrummanagement problem in opportunistic TV white space (TVWS) systems using a game theoretical approach that accounts for adjacent-channel interference and spatial reuse. TV band devices (TVBDs) compete to access idle TV channels and select channel "blocks" that optimize an objective function. This function provides a tradeoff between the achieved rate and a cost factor that depends on the interference between TVBDs.We consider practical cases where contiguous or noncontiguous channels can be accessed by TVBDs, imposing realistic constraints on the maximum frequency span between the aggregated/bonded channels. We show that under general conditions, the proposed TVWS management games admit a potential function. Accordingly, a "best response" strategy allows us to determine the spectrum assignment of all players. This algorithm is shown to converge in a few iterations to a Nash equilibrium. Furthermore, we propose an effective algorithm based on Imitation dynamics, where a TVBD probabilistically imitates successful selection strategies of other TVBDs in order to improve its objective function. Numerical results show that our game theoretical framework provides a very effective tradeoff (close to optimal, centralized spectrum allocations) between efficient TV spectrum use and reduction of interference between TVBDs.File | Dimensione del file | Formato | |
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