Amblyopia is the partial or complete loss of vision in one eye (called lazy eye). It can be prevented by adequate treatment during the first years of young age. However, the classical therapy of eye patching suffers from a low compliance that can harm the treatment. To increase compliance, we have devised a system based on the combined use of low cost virtual reality visors, like the Google Cardboard, and ad hoc developed games for smartphones. Our system exploits the visor in order to send to the lazy eye an enhanced version of the gaming image while it sends to the normal eye a weakened version of the same image. In this way, the lazy eye must work more than the normal eye. We present here the principles, some issues we encountered, the integration of the games with a service that collects the data, and two games, namely a car racing and a tetris game.

(2017). Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors . Retrieved from http://hdl.handle.net/10446/116192

Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors

Bonfanti, Silvia;Gargantini, Angelo
2017-01-01

Abstract

Amblyopia is the partial or complete loss of vision in one eye (called lazy eye). It can be prevented by adequate treatment during the first years of young age. However, the classical therapy of eye patching suffers from a low compliance that can harm the treatment. To increase compliance, we have devised a system based on the combined use of low cost virtual reality visors, like the Google Cardboard, and ad hoc developed games for smartphones. Our system exploits the visor in order to send to the lazy eye an enhanced version of the gaming image while it sends to the normal eye a weakened version of the same image. In this way, the lazy eye must work more than the normal eye. We present here the principles, some issues we encountered, the integration of the games with a service that collects the data, and two games, namely a car racing and a tetris game.
2017
Inglese
ICTs for Improving Patients Rehabilitation Research Techniques. Third International Workshop, REHAB 2015, Lisbon, Portugal, October 1-2, 2015, Revised Selected Papers
Fardoun, Habib M.; Penichet, Victor M.R.; Alghazzawi, Daniyal M.; De La Guia, Elena M.
978-3-319-69694-2
665
116
125
cartaceo
online
Switzerland
Cham
Springer
REHAB 2015: Third International Workshop on ICTs for improving Patients Rehabilitation Research Techniques, Lisbon, Portugal, 1-2 October 2015
3rd
Lisbon (Portugal)
1-2 October 2015
internazionale
contributo
Settore ING-INF/05 - Sistemi di Elaborazione delle Informazioni
Amblyopia; Cardboard; Virtual Reality Visor; Rehabilitation; Android; Mobile games
First online: 14 November 2017
info:eu-repo/semantics/conferenceObject
2
Bonfanti, Silvia; Gargantini, Angelo Michele
1.4 Contributi in atti di convegno - Contributions in conference proceedings::1.4.01 Contributi in atti di convegno - Conference presentations
reserved
Non definito
273
(2017). Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors . Retrieved from http://hdl.handle.net/10446/116192
File allegato/i alla scheda:
File Dimensione del file Formato  
rehab15_ccis_chapter.pdf

Solo gestori di archivio

Versione: postprint - versione referata/accettata senza referaggio
Licenza: Licenza default Aisberg
Dimensione del file 1.82 MB
Formato Adobe PDF
1.82 MB Adobe PDF   Visualizza/Apri
Pubblicazioni consigliate

Aisberg ©2008 Servizi bibliotecari, Università degli studi di Bergamo | Terms of use/Condizioni di utilizzo

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10446/116192
Citazioni
  • Scopus 1
  • ???jsp.display-item.citation.isi??? ND
social impact