We propose an artistic study of randomness as perceived by the viewer in terms of sculptures designed by means of 3D modelling tools. Two different methods are followed in the design of the shapes: one based on manual manipulations guided by random events, and one based on simulation of a physical system haracterized by random parameters. The simulation method adds an extra parameter by which we can study randomness: time. The 3D printing process that gives the computational models of the shapes a physical embodiment adds an extra layer of randomness in terms of structural feasibility.

(2017). Random Sculptures . Retrieved from http://hdl.handle.net/10446/118912

Random Sculptures

Verdicchio, Mario;Paris, Vittorio
2017-01-01

Abstract

We propose an artistic study of randomness as perceived by the viewer in terms of sculptures designed by means of 3D modelling tools. Two different methods are followed in the design of the shapes: one based on manual manipulations guided by random events, and one based on simulation of a physical system haracterized by random parameters. The simulation method adds an extra parameter by which we can study randomness: time. The 3D printing process that gives the computational models of the shapes a physical embodiment adds an extra layer of randomness in terms of structural feasibility.
2017
Verdicchio, Mario; Paris, Vittorio
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10446/118912
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