The purpose of this article is to present the role of feedback from technological tools in a sports training project. Starting from a first description on types and methods of feedback and how these can influence the motor learning model, we focused on the role of visual feedback and how this can be reinterpreted if it is proposed with various technologies and, consequently, of how it can be used in training.
(2020). Information technology in sport performance . Retrieved from http://hdl.handle.net/10446/160827
Information technology in sport performance
Agosti, Valeria;
2020-01-01
Abstract
The purpose of this article is to present the role of feedback from technological tools in a sports training project. Starting from a first description on types and methods of feedback and how these can influence the motor learning model, we focused on the role of visual feedback and how this can be reinterpreted if it is proposed with various technologies and, consequently, of how it can be used in training.File allegato/i alla scheda:
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2020-in ATTIVITA’ MOTORIA E SPORTIVA APPRENDERE CON LE NUOVE TECNOLOGIE-Agosti&Ascione-INFORMATION TECHNOLOGY IN SPORT.pdf
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