This contribution presents the TUET – Toys and games Usability Evaluation Tool (www.tuet.eu) a specific tool that allows to evaluate the usability of toys used by children with disability (Costa et al., 2018; Bianquin, Bulgarelli, 2019). The tool is the result of the research activity of two institutions (AIJU in Spain and FM2J in France); the COST Action LUDI Play for Children with Disabilities (www.ludi-network.eu) was the context in which these two institutions worked together . The core of this research is the conviction that the world surrounding children with disabilities must be transformed (Encarnacao et al. 2018): objects and environments should be rethought, through a new inclusive awareness that supports the diffusion of accessibility paradigms, to guarantee the opportunity to the right to play. The contribution discusses the theoretical frameworks, its use, and the implications in educational, familiar, and manufacturing contexts. The tool is illustrated by one of the team members who was involved in its validation and was responsible for the translation into the Italian language.Toys should therefore be environmental factors able to support every child in play: only a rethink of these (Perino, Besio, 2017), starting from the principles of Universal Design, can really turn them into 'inclusive' and 'for all'. The tool aims to conduct adults (parents, teachers, educators, toy designers) who deal with children with disabilities and playful objects, to become more aware of the necessity to produce, choose and buy toys that allow everyone to play, meant as free, self-determined, and enjoyable

(2022). Accessible toys: how to find and to assess them . Retrieved from http://hdl.handle.net/10446/227736

Accessible toys: how to find and to assess them

Bianquin, Nicole;
2022-01-01

Abstract

This contribution presents the TUET – Toys and games Usability Evaluation Tool (www.tuet.eu) a specific tool that allows to evaluate the usability of toys used by children with disability (Costa et al., 2018; Bianquin, Bulgarelli, 2019). The tool is the result of the research activity of two institutions (AIJU in Spain and FM2J in France); the COST Action LUDI Play for Children with Disabilities (www.ludi-network.eu) was the context in which these two institutions worked together . The core of this research is the conviction that the world surrounding children with disabilities must be transformed (Encarnacao et al. 2018): objects and environments should be rethought, through a new inclusive awareness that supports the diffusion of accessibility paradigms, to guarantee the opportunity to the right to play. The contribution discusses the theoretical frameworks, its use, and the implications in educational, familiar, and manufacturing contexts. The tool is illustrated by one of the team members who was involved in its validation and was responsible for the translation into the Italian language.Toys should therefore be environmental factors able to support every child in play: only a rethink of these (Perino, Besio, 2017), starting from the principles of Universal Design, can really turn them into 'inclusive' and 'for all'. The tool aims to conduct adults (parents, teachers, educators, toy designers) who deal with children with disabilities and playful objects, to become more aware of the necessity to produce, choose and buy toys that allow everyone to play, meant as free, self-determined, and enjoyable
2022
Bianquin, Nicole; Bulgarelli, Daniela; Perino, Odile; Costa, Maria
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