In this article, a conceptual model for service quality of eSports events was proposed including four dimensions: competition quality refers to the perceived quality of the actual game itself; physical environment quality dimension stands for the physical surroundings where the service is produced and delivered; event execution quality measures the intangible items in the peripheral service, which can be directly designed or managed by the event organizer; and interaction quality measures the interaction among spectators, such as crowd experience or social factor. The validity of each dimension in other service industries and its suitability in the eSports context are both taken into consideration. At the current stage, the model is conceptualized from existing literature, thus demanding further qualitative and quantitative study.

(2021). Developing a Conceptual Model of Service Quality for eSports [journal article - articolo]. In QUEST. Retrieved from https://hdl.handle.net/10446/255474

Developing a Conceptual Model of Service Quality for eSports

Manoli, Argyro Elisavet
2021-01-01

Abstract

In this article, a conceptual model for service quality of eSports events was proposed including four dimensions: competition quality refers to the perceived quality of the actual game itself; physical environment quality dimension stands for the physical surroundings where the service is produced and delivered; event execution quality measures the intangible items in the peripheral service, which can be directly designed or managed by the event organizer; and interaction quality measures the interaction among spectators, such as crowd experience or social factor. The validity of each dimension in other service industries and its suitability in the eSports context are both taken into consideration. At the current stage, the model is conceptualized from existing literature, thus demanding further qualitative and quantitative study.
articolo
2021
Zhu, Xiuqi; Pyun, Do Young; Manoli, Argyro Elisavet
(2021). Developing a Conceptual Model of Service Quality for eSports [journal article - articolo]. In QUEST. Retrieved from https://hdl.handle.net/10446/255474
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10446/255474
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