The 3D4Amb project aims at developing a system based on the NVIDIA 3D Vision for the diagnosis and treatment of amblyopia in young children. It exploits the active shutter technology to provide binocular vision, i.e. to show different images to the amblyotic (or lazy) and the normal eye. It would allow easy diagnosis of amblyopia and its treatment by means of interactive games or other entertainment activities. It should not suffer from the compliance problems of the classical treatment, it is suitable to domestic use, and it could at least partially substitute occlusion or patching of the normal eye.

(2011). Using 3D Vision for the diagnosis and treatment of amblyopia in young children [conference presentation - intervento a convegno]. Retrieved from http://hdl.handle.net/10446/25720

Using 3D Vision for the diagnosis and treatment of amblyopia in young children

Gargantini, Angelo Michele
2011-01-01

Abstract

The 3D4Amb project aims at developing a system based on the NVIDIA 3D Vision for the diagnosis and treatment of amblyopia in young children. It exploits the active shutter technology to provide binocular vision, i.e. to show different images to the amblyotic (or lazy) and the normal eye. It would allow easy diagnosis of amblyopia and its treatment by means of interactive games or other entertainment activities. It should not suffer from the compliance problems of the classical treatment, it is suitable to domestic use, and it could at least partially substitute occlusion or patching of the normal eye.
2011
Gargantini, Angelo Michele
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10446/25720
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