The so-called Industry 4.0 and Industry 5.0 have reshaped manufacturing, making it necessary for workers to develop a new set of practical and non-practical skills, which can allow them to remain competitive in the evolving context. Traditional educational models often fail to bridge the gap between knowledge and skills, highlighting the need for innovative teaching methods. Among the tools and technologies supporting teaching, Learning Factories offer a promising solution by providing students with life-like hands-on production experiences in a controlled environment. By combining these aspects, this paper proposes an approach, based on the theory of Constructive Alignment, for the design of a Learning Activity with the support of a Learning Factory. The approach is tested on a practical application involving Bachelor’s and Master’s students enrolled in engineering courses at the University of Bergamo. To gather feedback on the design of the Learning Activity, a questionnaire, that evaluates the learning experience according to a set of moderating variables, is submitted to the participants. Results show good acceptance by the students and give indications on how to improve the design of the Learning Activity to make it more effective.

(2025). Designing Practical Learning Activities for Industry 4.0 and 5.0: A Case Study in a Learning Factory . Retrieved from https://hdl.handle.net/10446/309992

Designing Practical Learning Activities for Industry 4.0 and 5.0: A Case Study in a Learning Factory

Galimberti, Mattia;Carminati, Luca;Sala, Roberto;Pirola, Fabiana;
2025-01-01

Abstract

The so-called Industry 4.0 and Industry 5.0 have reshaped manufacturing, making it necessary for workers to develop a new set of practical and non-practical skills, which can allow them to remain competitive in the evolving context. Traditional educational models often fail to bridge the gap between knowledge and skills, highlighting the need for innovative teaching methods. Among the tools and technologies supporting teaching, Learning Factories offer a promising solution by providing students with life-like hands-on production experiences in a controlled environment. By combining these aspects, this paper proposes an approach, based on the theory of Constructive Alignment, for the design of a Learning Activity with the support of a Learning Factory. The approach is tested on a practical application involving Bachelor’s and Master’s students enrolled in engineering courses at the University of Bergamo. To gather feedback on the design of the Learning Activity, a questionnaire, that evaluates the learning experience according to a set of moderating variables, is submitted to the participants. Results show good acceptance by the students and give indications on how to improve the design of the Learning Activity to make it more effective.
2025
Inglese
Advances in Production Management Systems. Cyber-Physical-Human Production Systems: Human-AI Collaboration and Beyond 44th IFIP WG 5.7 International Conference, APMS 2025, Proceedings, Part VI
9783032035493
769
107
121
cartaceo
online
Switzerland
Springer Science and Business Media Deutschland GmbH
APMS 2025: 44th IFIP WG 5.7 International Conference on Advances in Production Management Systems; Kamakura, Japan, 31 August 2025 - 4 September 2025
44
Kamakura (Japan)
31 August 2025 - 4 September 2025
internazionale
contributo
Settore IIND-05/A - Impianti industriali meccanici
Experiential Learning; Industry 4.0; Industry 5.0; Learning Activity; Learning Factory; Teaching Methodology
   TechFact - Design and adoption of Teaching Factories, Learning Spaces and Learning Activities for fostering the education of aresponsible generation of engineers and technical students
   TechFact
   MUR - MINISTERO DELL'UNIVERSITA' E DELLA RICERCA - Segretariato generale Direzione generale della ricerca - Ufficio IV
   P202239XAE_01
info:eu-repo/semantics/conferenceObject
6
Galimberti, Mattia; Carminati, Luca; Sala, Roberto; Pirola, Fabiana; Pozzi, Rossella; Rossi, Monica
1.4 Contributi in atti di convegno - Contributions in conference proceedings::1.4.01 Contributi in atti di convegno - Conference presentations
reserved
Non definito
273
(2025). Designing Practical Learning Activities for Industry 4.0 and 5.0: A Case Study in a Learning Factory . Retrieved from https://hdl.handle.net/10446/309992
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