Background: Serious games (SGs) and telerehabilitation play a key role in the recovery of lost functions in neurological patients, with personalisation and difficulty adjustment being essential features. Objectives: This work investigates the feasibility of integrating a large language model (LLM) into an Assessment Serious Game (ASG) to analyse exercise data and recommend personalised rehabilitation programs. Methods: Medical knowledge was acquired through meetings with professionals to identify target pathologies and parameters. The ASG was integrated with GroqCloud; the prompt is designed to act as physiotherapist and SG developer to make real-time adjustments and suggest the setting configurations of other SGs. A preliminary test assessed the system's capabilities. Results: The LLM effectively recognises real-time adjustments and follows instructions for SGs parameter settings. However, limitations remain in the degree of adjustments and numerical parameter suggestions. Conclusion: The analysis demonstrates the feasibility of a designed LLM prompt to adjust SG difficulty and recommend setup parameters, while highlighting areas for improvement in reliability and accuracy.
(2025). LLM-Driven Adjustments in Serious Games: A Feasibility Analysis . Retrieved from https://hdl.handle.net/10446/311086
LLM-Driven Adjustments in Serious Games: A Feasibility Analysis
Mostachetti, Ivana;Vitali, Andrea;Regazzoni, Daniele;Rizzi, Caterina;
2025-01-01
Abstract
Background: Serious games (SGs) and telerehabilitation play a key role in the recovery of lost functions in neurological patients, with personalisation and difficulty adjustment being essential features. Objectives: This work investigates the feasibility of integrating a large language model (LLM) into an Assessment Serious Game (ASG) to analyse exercise data and recommend personalised rehabilitation programs. Methods: Medical knowledge was acquired through meetings with professionals to identify target pathologies and parameters. The ASG was integrated with GroqCloud; the prompt is designed to act as physiotherapist and SG developer to make real-time adjustments and suggest the setting configurations of other SGs. A preliminary test assessed the system's capabilities. Results: The LLM effectively recognises real-time adjustments and follows instructions for SGs parameter settings. However, limitations remain in the degree of adjustments and numerical parameter suggestions. Conclusion: The analysis demonstrates the feasibility of a designed LLM prompt to adjust SG difficulty and recommend setup parameters, while highlighting areas for improvement in reliability and accuracy.| File | Dimensione del file | Formato | |
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LLM-Driven Adjustments in Serious Games A Feasibility Analysis.pdf
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