Background: Serious games (SGs) and telerehabilitation play a key role in the recovery of lost functions in neurological patients, with personalisation and difficulty adjustment being essential features. Objectives: This work investigates the feasibility of integrating a large language model (LLM) into an Assessment Serious Game (ASG) to analyse exercise data and recommend personalised rehabilitation programs. Methods: Medical knowledge was acquired through meetings with professionals to identify target pathologies and parameters. The ASG was integrated with GroqCloud; the prompt is designed to act as physiotherapist and SG developer to make real-time adjustments and suggest the setting configurations of other SGs. A preliminary test assessed the system's capabilities. Results: The LLM effectively recognises real-time adjustments and follows instructions for SGs parameter settings. However, limitations remain in the degree of adjustments and numerical parameter suggestions. Conclusion: The analysis demonstrates the feasibility of a designed LLM prompt to adjust SG difficulty and recommend setup parameters, while highlighting areas for improvement in reliability and accuracy.

(2025). LLM-Driven Adjustments in Serious Games: A Feasibility Analysis . Retrieved from https://hdl.handle.net/10446/311086

LLM-Driven Adjustments in Serious Games: A Feasibility Analysis

Mostachetti, Ivana;Vitali, Andrea;Regazzoni, Daniele;Rizzi, Caterina;
2025-01-01

Abstract

Background: Serious games (SGs) and telerehabilitation play a key role in the recovery of lost functions in neurological patients, with personalisation and difficulty adjustment being essential features. Objectives: This work investigates the feasibility of integrating a large language model (LLM) into an Assessment Serious Game (ASG) to analyse exercise data and recommend personalised rehabilitation programs. Methods: Medical knowledge was acquired through meetings with professionals to identify target pathologies and parameters. The ASG was integrated with GroqCloud; the prompt is designed to act as physiotherapist and SG developer to make real-time adjustments and suggest the setting configurations of other SGs. A preliminary test assessed the system's capabilities. Results: The LLM effectively recognises real-time adjustments and follows instructions for SGs parameter settings. However, limitations remain in the degree of adjustments and numerical parameter suggestions. Conclusion: The analysis demonstrates the feasibility of a designed LLM prompt to adjust SG difficulty and recommend setup parameters, while highlighting areas for improvement in reliability and accuracy.
2025
Inglese
Proceedings of the 19th Health Informatics Meets Digital Health Conference
Baumgartner, Martin; Hayn, Dieter; Pfeifer, Bernhard; Schreier Günter
9781643685922
324
164
169
online
Netherlands
Amsterdam
IOS Press
dHealth 2025: 19th Health Informatics Meets Digital Health Conference, Vienna, Austria, 6-7 May 2025
19th
Vienna, Austria
6-7 May 2025
internazionale
contributo
Settore IIND-03/B - Disegno e metodi dell'ingegneria industriale
Exergaming; Large Language Model; Neurological Rehabilitation; Telerehabilitation; Upper Extremity
info:eu-repo/semantics/conferenceObject
5
Mostachetti, Ivana; Vitali, Andrea; Regazzoni, Daniele; Rizzi, Caterina; Salvi, Giovanni Pietro
1.4 Contributi in atti di convegno - Contributions in conference proceedings::1.4.01 Contributi in atti di convegno - Conference presentations
open
Non definito
273
(2025). LLM-Driven Adjustments in Serious Games: A Feasibility Analysis . Retrieved from https://hdl.handle.net/10446/311086
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10446/311086
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