Syracuse has evolved during the time following the implementation of collections and the transformations of the concept of the museum's role in society. Initially based on a nucleus composed of a few objects and some private collections, it was gradually enriched during a period of almost fifty years of intensive excavation and research undertaken by Paolo Orsi. Benefiting from the rigorous scientific requirements indicated by Luigi Bernabò Brea, the museum started a new life when it moved to Villa Landolina's area where a new structure was conceived by the architect Franco Minissi, a personality already well known in the museography's field. The building and the exhibit design were studied by Minissi to ensure the maximum flexibility. The idea was to create a museum in movement or an anti-museum able to adapt to the scientific progress and new archaeological discoveries. Conceived by its creator as a vital center for research and cultural promotion, the museum, thanks to virtual reality technologies, can today found new capabilities. Starting from a careful "reading" of the building and its environment, made by integrating surveying methods, this case study intends to contribute to the definition of a new approach to the museum visitor experiences through multimedia.
(2013). Between anti-museum and interactive museum: the case study of “Paolo Orsi” in Syracuse, Italy. [conference presentation - intervento a convegno]. Retrieved from http://hdl.handle.net/10446/32073
Between anti-museum and interactive museum: the case study of “Paolo Orsi” in Syracuse, Italy.
Cardaci, Alessio;Versaci, Antonella;Fauzia, Luca
2013-01-01
Abstract
Syracuse has evolved during the time following the implementation of collections and the transformations of the concept of the museum's role in society. Initially based on a nucleus composed of a few objects and some private collections, it was gradually enriched during a period of almost fifty years of intensive excavation and research undertaken by Paolo Orsi. Benefiting from the rigorous scientific requirements indicated by Luigi Bernabò Brea, the museum started a new life when it moved to Villa Landolina's area where a new structure was conceived by the architect Franco Minissi, a personality already well known in the museography's field. The building and the exhibit design were studied by Minissi to ensure the maximum flexibility. The idea was to create a museum in movement or an anti-museum able to adapt to the scientific progress and new archaeological discoveries. Conceived by its creator as a vital center for research and cultural promotion, the museum, thanks to virtual reality technologies, can today found new capabilities. Starting from a careful "reading" of the building and its environment, made by integrating surveying methods, this case study intends to contribute to the definition of a new approach to the museum visitor experiences through multimedia.File | Dimensione del file | Formato | |
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