In the last decades, virtual reality environments are largely used in cognitive neuroscience research in order to provide participants with the possibility to navigate a space while brain activity is scanned through neuroimaging techniques such as MRI and similar. Accordingly in the field of spatial cognition research, several publications strongly assume the equivalence between exploring a not simulated and a computer-simulated environment. Albeit considering, since its first introduction in cognitive research, virtual reality simulation as an interesting possibility to study spatial knowledge organization, in the present paper I would like to address an “unrevealed question”: is it reasonable to obtain the same conclusions about spatial cognition from classical neuropsychological tests and virtual reality simulations? Or are there any differences for spatial knowledge acquisition provided from the simulations’ characteristics that we have to strongly consider? The main aim of this contribution is to find a possible answer to this question by introducing an embodied cognition approach to the study of wayfinding.

Embodied Space in Natural and Virtual Environments: Implications for Cognitive Neuroscience Research

MORGANTI, Francesca
2016-01-01

Abstract

In the last decades, virtual reality environments are largely used in cognitive neuroscience research in order to provide participants with the possibility to navigate a space while brain activity is scanned through neuroimaging techniques such as MRI and similar. Accordingly in the field of spatial cognition research, several publications strongly assume the equivalence between exploring a not simulated and a computer-simulated environment. Albeit considering, since its first introduction in cognitive research, virtual reality simulation as an interesting possibility to study spatial knowledge organization, in the present paper I would like to address an “unrevealed question”: is it reasonable to obtain the same conclusions about spatial cognition from classical neuropsychological tests and virtual reality simulations? Or are there any differences for spatial knowledge acquisition provided from the simulations’ characteristics that we have to strongly consider? The main aim of this contribution is to find a possible answer to this question by introducing an embodied cognition approach to the study of wayfinding.
book chapter - capitolo di libro
scientifica
Inglese
nov-2015
2016
Pervasive Computing Paradigms for Mental Health: 5th International Conference, MindCare 2015, Milan, Italy, September 24-25, 2015, Revised Selected Papers
Serino, Silvia; Matic, Aleksandar; Giakoumis, Dimitris; Lopez, Guillaume; Cipresso, Pietro
cartaceo
online
978-3-319-32269-8
604
110
119
Switzerland
Cham
Springer International Publishing
esperti anonimi
Settore M-PSI/02 - Psicobiologia e Psicologia Fisiologica
Settore M-PSI/01 - Psicologia Generale
Embodied cognition; Spatial orientation; Virtual reality; Enactivism
Refereed proceedings of the 5th International Conference on Pervasive Computing Paradigms for Mental Health, MindCare 2015, held in Milan, Italy, in September 2015.
info:eu-repo/semantics/bookPart
reserved
1.2 Contributi in volume - Book chapters::1.2.01 Contributi in volume (Capitoli o Saggi) - Book Chapters/Essays
Non definito
Morganti, Francesca
1
268
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10446/65678
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