This paper presents an application, named TLAB (i.e., Tailor’s LABoratory) to support virtual clothing design. In particular, it focuses the attention to the first step of garment design process, i.e., customers’ measure acquisition. TLAB is based on low-cost innovative technology (e.g., Oculus Rift SDK 2, Leap Motion device and Microsoft Kinect v2) to permit the interaction by hand and emulate the work traditionally done by tailors to manufacture a garment. In this paper, firstly we present the technology used for creating TLAB by describing hardware and software solutions adopted. Then, the design of a Natural User Interface (NUI) is depicted. The NUI design allows simplifying the interaction with hands through the use of the Leap Motion device as hand-tracking device. Finally, preliminary tests are discussed and conclusion presented.

Virtual Tailor for Garment Design

VITALI, Andrea;D'AMICO, LORENZO;RIZZI, Caterina
2016-01-01

Abstract

This paper presents an application, named TLAB (i.e., Tailor’s LABoratory) to support virtual clothing design. In particular, it focuses the attention to the first step of garment design process, i.e., customers’ measure acquisition. TLAB is based on low-cost innovative technology (e.g., Oculus Rift SDK 2, Leap Motion device and Microsoft Kinect v2) to permit the interaction by hand and emulate the work traditionally done by tailors to manufacture a garment. In this paper, firstly we present the technology used for creating TLAB by describing hardware and software solutions adopted. Then, the design of a Natural User Interface (NUI) is depicted. The NUI design allows simplifying the interaction with hands through the use of the Leap Motion device as hand-tracking device. Finally, preliminary tests are discussed and conclusion presented.
book chapter - capitolo di libro
scientifica
Inglese
2016
Virtual, Augmented and Mixed Reality: 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016: Proceedings
Lackey, Stephanie; Shumaker, Randall
cartaceo
online
978-3-319-39906-5
9740
653
661
Switzerland
Cham
Springer International Publishing Switzerland
Settore ING-IND/15 - Disegno e Metodi dell'Ingegneria Industriale
Mixed reality; Garment design; Augmented interaction
This volume constitutes the refereed proceedings of the 8th International Conference on HCI in Virtual, Augmented and Mixed Reality, VAMR 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016
info:eu-repo/semantics/bookPart
reserved
1.2 Contributi in volume - Book chapters::1.2.01 Contributi in volume (Capitoli o Saggi) - Book Chapters/Essays
Non definito
Vitali, Andrea; D'Amico, Lorenzo; Rizzi, Caterina
3
268
File allegato/i alla scheda:
File Dimensione del file Formato  
chapert_by_proc.pdf

Solo gestori di archivio

Versione: publisher's version - versione editoriale
Licenza: Licenza default Aisberg
Dimensione del file 5.13 MB
Formato Adobe PDF
5.13 MB Adobe PDF   Visualizza/Apri
Pubblicazioni consigliate

Aisberg ©2008 Servizi bibliotecari, Università degli studi di Bergamo | Terms of use/Condizioni di utilizzo

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10446/68712
Citazioni
  • Scopus 3
  • ???jsp.display-item.citation.isi??? ND
social impact