In this article the authors analyse the critical factors concerning accessibility of the videogame Buzz!TM Junior Monster Rumble for the Playstation console. The objective of the study is to propose a series of modifications that, on the one hand, do not change the graphic and playability features of the game and, on the other, expand the target of users to include children with cognitive and/or motor disabilities. If this method turns out to be feasible and applicable it could also be extended to more complex games in terms of functions and required skills, contributing to a more inclusive approach within the research and study of videogame accessibility. The reasons for choosing this particular game are an essential precondition for a comprehensive study.

(2010). Making mainstreaming videogames more accessible: a pilot study applied to Buzz!TM Junior Monster Rumble for PlayStation . Retrieved from http://hdl.handle.net/10446/112540

Making mainstreaming videogames more accessible: a pilot study applied to Buzz!TM Junior Monster Rumble for PlayStation

Besio, S.
2010-01-01

Abstract

In this article the authors analyse the critical factors concerning accessibility of the videogame Buzz!TM Junior Monster Rumble for the Playstation console. The objective of the study is to propose a series of modifications that, on the one hand, do not change the graphic and playability features of the game and, on the other, expand the target of users to include children with cognitive and/or motor disabilities. If this method turns out to be feasible and applicable it could also be extended to more complex games in terms of functions and required skills, contributing to a more inclusive approach within the research and study of videogame accessibility. The reasons for choosing this particular game are an essential precondition for a comprehensive study.
2010
Inglese
Computers Helping People with Special Needs
Klaus Miesenberger, Joachim Klaus, Wolfgang Zagler, Arthur Karshmer
9783642140969
6179
235
242
cartaceo
online
Germany
Berlin
Springer
esperti anonimi
12th International Conference on Computers Helping People with Special Needs, ICCHP 2010
12th
Vienna, Austria
July 14-16, 2010
internazionale
Settore M-PED/03 - Didattica e Pedagogia Speciale
mainstream videogames; ICF-CY; accessibility
info:eu-repo/semantics/conferenceObject
4
Laudanna, E.; Bulgheroni, M.; Caprino, F.; Besio, Serenella
1.4 Contributi in atti di convegno - Contributions in conference proceedings::1.4.01 Contributi in atti di convegno - Conference presentations
reserved
Non definito
273
(2010). Making mainstreaming videogames more accessible: a pilot study applied to Buzz!TM Junior Monster Rumble for PlayStation . Retrieved from http://hdl.handle.net/10446/112540
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10446/112540
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