The present work deals with the development of a 4-DOF redundant haptic interface, with particular focus on the problem of reaching the system's mechanical limits. After a brief presentation of the main characteristics of the device, of the kinematic structure of the mechanism and of the different methods used for the resolution of the inverse kinematics, an improvement of one of the methods is shown, together with results obtained from several simulations. Being the objective of the work just the definition of a redundancy coordination method, the system, rather than an haptic interface, has been analyzed as a parallel kinematic manipulator.
(2016). 4-DOF Redundant Haptic Interface: Redundancy Coordination Method for Control System Design . Retrieved from http://hdl.handle.net/10446/78939
4-DOF Redundant Haptic Interface: Redundancy Coordination Method for Control System Design
Righettini, Paolo;Strada, Roberto;Teoldi, Cristian
2016-01-01
Abstract
The present work deals with the development of a 4-DOF redundant haptic interface, with particular focus on the problem of reaching the system's mechanical limits. After a brief presentation of the main characteristics of the device, of the kinematic structure of the mechanism and of the different methods used for the resolution of the inverse kinematics, an improvement of one of the methods is shown, together with results obtained from several simulations. Being the objective of the work just the definition of a redundancy coordination method, the system, rather than an haptic interface, has been analyzed as a parallel kinematic manipulator.File | Dimensione del file | Formato | |
---|---|---|---|
CF-001902.pdf
Solo gestori di archivio
Versione:
publisher's version - versione editoriale
Licenza:
Licenza default Aisberg
Dimensione del file
1.78 MB
Formato
Adobe PDF
|
1.78 MB | Adobe PDF | Visualizza/Apri |
Pubblicazioni consigliate
Aisberg ©2008 Servizi bibliotecari, Università degli studi di Bergamo | Terms of use/Condizioni di utilizzo