Based on research experience in educational robotics applied to highly complex scholastic contexts, we report approaches, methods, applications and first results of a training and teaching intervention that involved teachers and students of two classes of lower secondary school of the “Audiofonetica” of Brescia. As part of the design of a STEAM laboratory, we developed solutions concerning teacher training, the construction of scenarios for the introduction of a social robot in school contexts, inclusive educational design in the perspective of differentiation and formative assessment. Students were offered coding activities oriented towards the development of digital competence, computational thinking, critical thinking and problem solving. In consequence this has led the teachers involved to overcome for the first time the practice of summative assessment and instead to move towards integrated tools of self-, peer and expert assessment. The data from the questionnaires administered to the students at the beginning and end of the year, the interviews with various participants in the different phases of the project, the observations made during the training actions, and the final task, lead us to conclude that it is possible to design inclusive coding activities, diversifying proposals and languages and encouraging process-oriented forms of evaluation.
Da un’esperienza di ricerca-azione di robotica educativa in contesti ad alta complessità, si discutono approcci, metodi, applicazioni e primi risultati di un intervento formativo-didattico che ha coinvolto docenti e studenti di due classi della secondaria di I grado della Scuola Audiofonetica di Brescia. Nella progettazione di un laboratorio STEAM sono state affrontate questioni legate alla formazione dei docenti, alla costruzione di scenari per l’introduzione di un robot sociale in contesti scolastici, alla progettazione didattica inclusiva nella prospettiva della differenziazione e alla valutazione formativa. Sono dunque state proposte agli studenti attività di coding orientate allo sviluppo della competenza digitale, del pensiero computazionale, del pensiero critico e del problem solving che hanno portato i docenti coinvolti a superare per la prima volta la prassi della valutazione sommativa per orientarsi verso strumenti integrati di autovalutazione, valutazione tra pari e valutazione esperta. I dati dei questionari somministrati agli studenti a inizio e fine anno scolastico, le interviste rivolte ai vari attori nelle diverse fasi del progetto, le osservazioni condotte sul campo durante le azioni formative e il compito finale ci portano a concludere che c’è possibilità di progettare attività di coding inclusive, diversificando proposte e linguaggi e incoraggiando forme di valutazione orientate al processo.
(2024). Formazione e valutazione in un laboratorio di robotica educativa nella scuola secondaria . Retrieved from https://hdl.handle.net/10446/296646
Formazione e valutazione in un laboratorio di robotica educativa nella scuola secondaria
Giganti, Marco;Baroni, Federica;Lazzari, Marco
2024-01-01
Abstract
Based on research experience in educational robotics applied to highly complex scholastic contexts, we report approaches, methods, applications and first results of a training and teaching intervention that involved teachers and students of two classes of lower secondary school of the “Audiofonetica” of Brescia. As part of the design of a STEAM laboratory, we developed solutions concerning teacher training, the construction of scenarios for the introduction of a social robot in school contexts, inclusive educational design in the perspective of differentiation and formative assessment. Students were offered coding activities oriented towards the development of digital competence, computational thinking, critical thinking and problem solving. In consequence this has led the teachers involved to overcome for the first time the practice of summative assessment and instead to move towards integrated tools of self-, peer and expert assessment. The data from the questionnaires administered to the students at the beginning and end of the year, the interviews with various participants in the different phases of the project, the observations made during the training actions, and the final task, lead us to conclude that it is possible to design inclusive coding activities, diversifying proposals and languages and encouraging process-oriented forms of evaluation.File | Dimensione del file | Formato | |
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